Videos
Final Update
Bryan: implemented Bezier curves with moving objects; will implement simple collision detection between the objects moving along the Bezier curves.Matheus: implemented Shadow Volume algorithm; may implement L-system.
Daniel: sculpted and textured volcanic island in Blender3D; implemented particle system for smoke and clouds with wind force; implemented bump mapping shader on the island; implemented fake dynamic reflections; implemented environment mapping reflection shader for the water.
Theme
We've crafted a small, beautiful, remote volcanic island with an active volcano and rising smoke. Simple "birds" are flying around it. There are overhead clouds which, along with the smoke, are affected by the wind. The island and particles are all reflected by the ocean dynamically (using a neat trick).
Technical Features
- Particle System
- Bump Mapping
- Moving objects along piecewise Bezier Curves
- Simple collision system
- Shadow volume
- L-System
Creative Features
- Particle system forces: volcano smoke and overhead clouds affected by wind.
- Realistic sculpted volcanic island model.
- Realistic island texture, bump mapping, and material.
- Fake dynamic reflections.
- L-system production rule.



