CSE 167 Final Project - Tower Defense game
Participants:
Bryan Binotti, Matheus Ferreira, Daniel Salvadori
Game description:
Minions spawn from a portal in the map, making their way to the final portal through a valley that makes their path. Your goal is to stop the minions from reaching their final portal by constructing towers on the hills sorrounding the valley that shoot down at the enemy. A layout of the map is shown below.
Minions spawn from a portal in the map, making their way to the final portal through a valley that makes their path. Your goal is to stop the minions from reaching their final portal by constructing towers on the hills sorrounding the valley that shoot down at the enemy. A layout of the map is shown below.
Technical features:
- Moving the minions in the scene along a path defined as a piecewise Bezier curve
- Animated Bezier patches to create scene environment
- Shadow mapping/volumes for minions and towers to render a realistic scene
- Particle effect system to render animated tower attacks
- Collision detection with bounding spheres for towers to attack nearest enemy
Additional creative implementations:


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