Update
Bryan: implemented Bezier curves with moving objects; will implement simple collision detection between the objects moving along the Bezier curves.Matheus: implemented Shadow Volume algorithm; may implement L-system.
Daniel: sculpted and textured volcanic island in Blender3D; implemented particle system for smoke and clouds with wind force; implemented bump mapping shader on the island; implemented fake dynamic reflections; implemented environment mapping reflection shader for the water.
Theme
The small, beautiful, and remote island has an active volcano with rising smoke, and birds flying around it. There are overhead clouds which, along with the smoke, are affected by the wind. The island and particles are all reflected by the ocean dynamically (using a neat trick).
Technical Features
- Particle System
- Bump Mapping
- Shadow volume
- Moving objects along piecewise Bezier Curves
- Simple collision system
- L-System

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